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This is a list of deities of Dungeons & Dragons, including all of the 3.5 edition gods and powers of the "Core Setting" for the Dungeons & Dragons (D&D) roleplaying game. Religion is a key element of the D&D game, since it is required to support both the cleric class and the behavioural aspects of the ethical alignment system – 'role playing', one of three fundamentals. The pantheons employed in D&D provide a useful framework for creating fantasy characters, as well as governments and even worlds.[1][2]: 275–292  Dungeons and Dragons may be useful in teaching classical mythology.[3] D&D draws inspiration from a variety of mythologies, but takes great liberty in adapting them for the purpose of the game.[4] Because the Core Setting of 3rd Edition is based on the World of Greyhawk, the Greyhawk gods list contains many of the deities listed here, and many more.

Publication history

The first official publication to detail god-like beings for use in the Dungeons & Dragons game was Gods, Demi-Gods & Heroes, published in 1976 as the fourth supplement for the original edition.[5] This work was superseded by the Deities & Demigods source book, which was first published in 1980.[6] The first printing included the Cthulhu Mythos, but both this and the Melnibonéan mythos were removed by the third printing because of potential copyright issues. In 1985, the book was renamed Legends & Lore due to concerns about bad publicity.[citation needed] The Babylonian, Finnish, nonhuman, and Sumerian content were removed to allow room for expansion of the remaining mythoi.[7]

In 1992, Monster Mythology was published as a sourcebook for the second edition of Dungeons & Dragons. This work re-introduced detailed information on the deities of several non-human pantheons.[7] The Faerûnian pantheon for the Forgotten Realms campaign setting was more fully detailed in 1996–1998 with the publication of Faiths & Avatars, Powers & Pantheons and Demihuman Deities.[7]

Categories

The deities are grouped into three categories:

  1. Core powers – Deities presented in the 3.5th edition Player's Handbook or substantially introduced in the other two core books (Dungeon Master's Guide and Monster Manual). Most of these deities are worshipped by humans. There is a subset within this category called Additional Deities which has deities not mentioned in the core rulebooks but instead in supplements and as such considered additions to the core category.
  2. Alternate human pantheons – This lists the pantheons and the deities within them that are presented in the supplement book Deities & Demigods. Most are based upon real-life mythology.
  3. Non-deity powers – These beings would fit into the previous category, but are not actually deities, plus most of them aren't the patron of a specific monstrous race. This includes the demon princes and archdevils as well as some other godlike beings.

Before third edition, there was no Core Setting, so the distinctions above are not as clear-cut. For the most part, materials which did not specify a setting were assumed to be at least compatible with the World of Greyhawk if not outright parts of the canon. As such, those prior materials are covered in the setting-specific lists of deities.

The book Monster Mythology, however, was considered to be canon for core materials for the gods of non-human races in second edition.

Characteristics

Deities in Dungeons & Dragons have a great variety of moral outlooks and motives,[8] which have to be considered by cleric player characters.[9] In some editions of the game, deities were given statistics, allowing mighty player characters to kill a god like a powerful monster.[5][10] For gaming purposes, they are also differentiated by a number of standardized characteristics:

Ranks of divine power

Each deity has a divine rank, which determines how much power the entity has, from lowest to highest:

  • Quasi-deities or hero deities. Beings of this rank are immortal but usually cannot grant spells to worshippers.
  • Demigods. They are the weakest of the deities, and are able to grant spells and perform a few deeds that are beyond mortal limits.
  • Lesser deities (or Lesser powers). These entities can perform more powerful deeds than demigods can, and have keener senses where their portfolios are concerned.
  • Intermediate deities (or Intermediate powers). These entities control larger godly realms than demigods or lesser gods.
  • Greater deities (or Greater powers). These entities typically have millions of mortal worshippers, and they command respect even among other deities. Some rule over pantheons of other deities.
  • Overdeities. These entities are beyond the understanding and knowledge of mortals and care nothing for worshippers.

Portfolios

Every deity has certain aspects of existence over which it has dominion, power, and control. Collectively, these aspects represent a deity's portfolio.

Domains

Each deity that can grant spells has multiple domains that give clerics access to extra spells and abilities from that domain. Which domains are associated with a deity is largely a function of the deity's portfolio.

Divine hierarchy

Many deities are arranged in pantheons, which are often led by Greater deities which are their direct superiors. The individual deities in a pantheon may not be forced to obey their superiors, although they typically respect and fear the superior deity.

Dungeons & Dragons

Gods, Demi-Gods & Heroes (1976) included 10 pantheons of gods:

Advanced Dungeons & Dragons

The original edition of Deities & Demigods contained 17 pantheons of gods.[12] Later printings removed the Cthulhu and Melnibonéan sections due to copyright concerns.

Advanced Dungeons & Dragons 2nd edition

Legends & Lore was expanded, completely revised from the 1st Edition AD&D volume, and rewritten for the 2nd Edition rules.[11] This edition had pared-down content in comparison to the original; the sections on Babylonian, Finnish, Sumerian and non-humanoid deities were wholly excised.[13] The Central American mythos was renamed the Aztec mythos, while the Nehwon mythos was retained.[13]

The book Monster Mythology (1992) included over 100 deities for nonhumans.

Dungeons & Dragons 3rd edition

There are over 100 deities in the Greyhawk setting, and when creating Dungeons & Dragons 3rd Edition Wizards of the Coast selected a subset to become iconic deities. They selected and altered deities to correspond to "iconic" aspects of core D&D. Most core deities are human deities; except for the chief gods of the demihuman races. Certain aspects of the deities were altered to make them more generic – for example: the "Core" Heironeous favors the longsword (in order to make the favored weapon of the "God of Chivalry" more traditionally knight-like), as contrasted with the original "Greyhawk" Heironeous, who favors the battleaxe.

The designation of "greater" vs. "intermediate" comes from Legends & Lore (1990). It is not used in any edition of the Player's Handbook, but it is used in Deities and Demigods (2002) and various v3.5 Edition materials.

Core D&D-pantheons

Greater deities

  • Boccob, god of magic, arcane knowledge, balance and foresight.[14]: 32, 106 [15]: 60 
  • Corellon Larethian, god of elves, magic, music, and arts (also a demihuman power).[14]: 32, 106 [15]: 62 [16]: 20 
  • Garl Glittergold, god of gnomes, humor, and gemcutting (also a demihuman power).[14]: 32, 107 [15]: 69 [17]: 43 [18]: 109, 112 
  • Gruumsh, god of orcs (also a monster power).[14]: 32, 107 [15]: 71 
  • Moradin, god of dwarves (also a demihuman power)[14]: 32, 107 [15]: 83 [17]: 17 
  • Nerull, god of death, darkness, murder and the underworld.[14]: 32, 108 [19]: 17–18 [15]: 84 
  • Pelor, god of sun, light, strength and healing. More humans worship Pelor than any other deity.[14]: 13, 32, 108 [15]: 32, 90, 96, 107 
  • Yondalla, goddess of halflings (also a demihuman power).[14]: 32, 108 [15]: 97 [16]: 52 

Intermediate deities

  • Ehlonna, goddess of forests, woodlands, flora & fauna, and fertility.[14]: 32, 107 [15]: 64 
  • Erythnul, god of hate, envy, malice, panic, ugliness, and slaughter.[14]: 32, 107 [15]: 66 
  • Fharlanghn, god of horizons, distance, travel, and roads.[14]: 32, 107 [15]: 67 
  • Heironeous, god of chivalry, justice, honor, war, daring, and valor.[14]: 32, 107 [15]: 72 
  • Hextor, god of war, discord, massacres, conflict, fitness, and tyranny.[14]: 32, 107 [15]: 75 
  • Kord, god of athletics, sports, brawling, strength, and courage.[14]: 32, 107 [15]: 77 
  • Obad-Hai, god of nature, freedom, hunting, and beasts.[14]: 32, 108 [15]: 86 
  • Olidammara, god of music, revels, wine, rogues, humor, and tricks.[14]: 32, 108 [15]: 88 
  • Saint Cuthbert, god of common sense, wisdom, zeal, honesty, truth, and discipline.[14]: 32, 108 [15]
  • Wee Jas, goddess of magic, death, vanity, and law[14][15]: 91 

Lesser deities

  • Vecna, god of destructive and evil secrets.[14]: 32, 108 [15]: 94 

Supplementary pantheons

Although not listed in the Players Handbook, these deities are listed as part of the default D&D pantheon in new works and as such are regarded as additions to the default pantheon. Although some of these originally come from the Greyhawk, Forgotten Realms, or Eberron campaign settings, each one is mentioned at some point in a non-setting-specific source. The name in brackets next to each one specifies the source they are mentioned in.

  • Aengrist, god of order in the Frostfell and knights of the Order of the Iron Glacier (Frostburn)
  • Hleid, goddess of animals of the Frostfell, cold magic, uldras (Frostburn)
  • Iborighu, god of Frostfell dangers and eternal winter (Frostburn)
  • The Mockery, god of treachery over honor. (Stormwrack)

Greater deities

Intermediate deities

  • Auril, intermediate goddess of cold, winter, and ice (Frostburn)
  • Celestian, intermediate god of stars, space and wanderers. (Complete Divine)
  • Dallah Thaun, the dark aspect of Yondalla. Intermediate Goddess of secrets, guile, lies, half-truths, flattery, intrigue, manipulation, and all things done by stealth. (Races of the Wild)
  • Karura, intermediate god of the sands, and goddess of the burning wastelands. She rules over the temperate and warm wastelands. (Sandstorm)
  • Kurtulmak, intermediate god of trapmaking, mining and war. (also the monster power of kobolds) (Deities & Demigods)[14]: 107 [15]: 79 [21]: 48 
  • Lolth, intermediate goddess of the drow, spiders, evil and darkness. (also the monster power of Drow and a nondeity power) (Deities & Demigods)[22]: 161 [15]: 81 [16]: 22 
  • Pholtus, intermediate god of light, resolution, law and order. (Complete Divine)
  • Procan, intermediate god of seas, sea life, salt, sea weather and navigation. (Complete Divine, Stormwrack)
  • Tem-Et-Nu, intermediate goddess of rivers, wealth, victory and life. (Sandstorm)
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