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The following is a list of compression formats and related codecs.
Audio compression formats
Non-compression
- Linear pulse-code modulation (LPCM, generally only described as PCM) is the format for uncompressed audio in media files and it is also the standard for CD-DA; note that in computers, LPCM is usually stored in container formats such as WAV, AIFF, or AU, or as raw audio format, although not technically necessary.
- Pulse-density modulation (PDM)
- Direct Stream Digital (DSD) is standard for Super Audio CD
- foobar2000 Super Audio CD Decoder (based on MPEG-4 DST reference decoder)
- FFmpeg (based on dsd2pcm)
- Direct Stream Digital (DSD) is standard for Super Audio CD
- Pulse-amplitude modulation (PAM)
Lossless compression
- Actively used
- Most popular
- Free Lossless Audio Codec (FLAC)[1]
- libFLAC
- FFmpeg
- Apple Lossless Audio Codec (ALAC)
- Apple QuickTime
- libalac
- FFmpeg
- Apple Music[2]
- Monkey's Audio (APE)
- Monkey's Audio SDK
- FFmpeg (decoder only)
- OptimFROG (OFR)
- Tom's verlustfreier Audiokompressor (TAK)
- TAK SDK
- FFmpeg (decoder only)
- WavPack (WV)
- libwavpack
- FFmpeg
- True Audio (TTA)
- libtta
- FFmpeg
- Windows Media Audio Lossless (WMAL)
- Windows Media Encoder
- FFmpeg (decoder only)
- Free Lossless Audio Codec (FLAC)[1]
- Other
- DTS-HD Master Audio, also known as DTS++ and DCA XLL
- libdca (decoder only)
- FFmpeg (decoder only)
- Dolby TrueHD – Standard for DVD-Audio in Blu-ray (mathematically based on MLP)
- FFmpeg
- Meridian Lossless Packing (MLP), also known as Packed PCM (PPCM) – Standard for DVD-Audio in DVD
- FFmpeg
- MPEG-4 Audio Lossless Coding (MPEG-4 ALS)
- SSC, DST, ALS and SLS reference software (ISO/IEC 14496-5:2001/Amd.10:2007)
- FFmpeg (decoding only)
- MPEG-4 Scalable Lossless Coding (MPEG-4 SLS) – Parts of it are used in HD-AAC.
- SSC, DST, ALS and SLS reference software (ISO/IEC 14496-5:2001/Amd.10:2007)
- RealAudio Lossless
- RealPlayer
- FFmpeg (decoding only)
- BFDLAC (BFD Lossless Audio Compression).[3] Ongoing development.
- FXpansion's BFD3 drum software. (2013-2017)
- L2HC - Huawei
- Huawei Music
- NearLink
- Huawei FreeBuds[4]
- DTS-HD Master Audio, also known as DTS++ and DCA XLL
- Oddball
- ATRAC Advanced Lossless (AAL) – Extremely unpopular
- FFmpeg (lossy decoder only)
- Direct Stream Transfer (DST) - Only used for Direct Stream Digital
- SSC, DST, ALS and SLS reference software (ISO/IEC 14496-5:2001/Amd.10:2007)
- FFmpeg (decoder only)
- Original Sound Quality (OSQ) - Only used in WaveLab
- FFmpeg (decoding only)
- ATRAC Advanced Lossless (AAL) – Extremely unpopular
- Most popular
- Discontinued
- Lossless Audio (LA)[5] – No update for 10+ years
- Shorten (SHN)[6] – Officially discontinued.
- libshn
- FFmpeg (decoding only)
- Lossless Predictive Audio Compression (LPAC) – Predecessor of MPEG-4 ALS
- Lossless Transform Audio Compression (LTAC) – Predecessor of LPAC
- MPEG-1 Audio Layer III HD (mp3HD) – Officially discontinued
- RK Audio (RKAU)[7] – Officially discontinued
- FFmpeg (decoding only)
Lossy compression
- Discrete cosine transform (DCT)
- Modified discrete cosine transform (MDCT, used in most of the audio codecs listed below)
General/Speech hybrid
- Unified Speech and Audio Coding (USAC, MPEG-D Part 3, ISO/IEC 23003-3)
- exhale (encoder only; open source)
- IETF standards:
- Opus (RFC 6716) – based on SILK vocoder and CELT codec
- libopus
- FFmpeg (decoding and experimental encoding)
- Opus (RFC 6716) – based on SILK vocoder and CELT codec
- IETF Internet Draft
- IPMR Speech Codec[8] - used in Spirit DSP's TeamSpirit Voice&Video Engine[9]
Neural audio codecs
- Lyra (codec) - used in Google Duo
- Lyra V2 - based on SoundStream neural codec
- Satin (used by Microsoft Teams)
- Facebook EnCodec
General
- Adaptive differential pulse-code modulation (ADPCM, also called adaptive delta pulse-code modulation)
- Adaptive Transform Acoustic Coding (ATRAC, used in MiniDisc devices)
- FFmpeg (decoder only)
- ATSC/ETSI standards:
- Dolby Digital (AC3, ATSC A/52, ETSI TS 102 366)
- FFmpeg
- liba52 (decoder only)
- Dolby Digital Plus (E-AC-3, ATSC A/52:2012 Annex E, ETSI TS 102 366 Annex E)
- FFmpeg
- DTS Coherent Acoustics (DTS, Digital Theatre System Coherent Acoustics, ETSI TS 102 114)
- FFmpeg
- libdca (decoder only)
- Dolby AC-4 (ETSI TS 103 190)
- Dolby Digital (AC3, ATSC A/52, ETSI TS 102 366)
- Impala Blackbird audio codec
- ITU standards:
- G.719
- G.722
- FFmpeg
- G.722.1 (subset of Siren7) and G.722.1 Annex C (subset of Siren14)
- libg722_1
- libsiren (part of libmsn and msn-pecan)
- G.722.2
- 3GPP TS 26.173 – AMR-WB speech Codec (C-source code) – reference implementation[10]
- opencore-amr (decoder)
- VisualOn AMR-WB encoder
- FFmpeg (decoding only)
- EVS
- MPEG-1 Audio and MPEG-2 Audio
- layer I (MP1) (MPEG-1, MPEG-2 and non-ISO MPEG-2.5)
- FFmpeg (decoder only)
- layer II (MP2) (MPEG-1, MPEG-2 and non-ISO MPEG-2.5)
- FFmpeg
- tooLame (encoding only)
- twoLame (encoding only)
- layer III (MP3) (MPEG-1, MPEG-2 and non-ISO MPEG-2.5)
- FFmpeg (decoding only)
- LAME (encoding only)
- Advanced Audio Coding (AAC) (MPEG-2 Part 7)
- FAAC (encoder) and FAAD (decoder)
- FFmpeg
- iTunes
- Nero AAC Codec
- VisualOn AAC Encoder (a.k.a. libvo_aacenc)
- Fraunhofer FDK AAC
- libaacplus
- layer I (MP1) (MPEG-1, MPEG-2 and non-ISO MPEG-2.5)
- MPEG-4 Audio
- Advanced Audio Coding (AAC, MPEG-4 Part 3 subpart 4), HE-AAC and AAC-LD
- FAAC, FAAD2
- FFmpeg
- iTunes
- Nero AAC Codec
- MPEG-4 AAC reference software (ISO/IEC 14496-5:2001)
- Harmonic and Individual Lines and Noise (HILN, MPEG-4 Parametric Audio Coding)
- MPEG-4 reference software (ISO/IEC 14496-5:2001)
- TwinVQ
- MPEG-4 reference software (ISO/IEC 14496-5:2001)
- FFmpeg (decoding only)
- BSAC (Bit-Sliced Arithmetic Coding)
- MPEG-4 reference software (ISO/IEC 14496-5:2001)
- Advanced Audio Coding (AAC, MPEG-4 Part 3 subpart 4), HE-AAC and AAC-LD
- MPEG-H
- Musepack (a.k.a. MPEGplus)
- Musepack SV8 Tools
- FFmpeg (decoding only)
- NICAM
- AT&T Perceptual Audio Coder
- Precision Adaptive Subband Coding (PASC; a variant of MP1; used in Digital Compact Cassette)
- QDesign (purchased by DTS)
- QDesign Music Codec – used in Apple QuickTime
- FFmpeg (decoding only)
- QDesign Music Codec – used in Apple QuickTime
- PictureTel (purchased by Polycom)
- Siren 7
- libg722_1
- libsiren (part of libmsn and msn-pecan)
- FFmpeg (decoder only)
- Siren 14
- libg722_1
- vgmstream (decoder only)
- Siren 22
- Siren 7
- NTT TwinVQ
- FFmpeg (decoder only)
- NTT TwinVQ Encoder, NTT TwinVQ Player
- Voxware MetaSound (a variant of NTT TwinVQ)
- Windows Media Player (voxmsdec.ax)
- FFmpeg (decoder only)
- Vorbis
- Windows Media Audio (WMA)
- Windows Media Encoder
- FFmpeg
AES3
- SMPTE 302M
- FFmpeg (decoder only)
- Dolby E
- FFmpeg (decoder only)
Bluetooth
- Bluetooth Special Interest Group
- Low Complexity Subband Coding (SBC)
- CVSD 8 kHz - used in Hands-Free Profile (HFP)
- modified SBC (mSBC) - used in Hands-Free Profile (HFP)
- BlueZ's SBC library (libsbc)[11]
- Fluoride Bluetooth stack
- FFmpeg
- SBC XQ
- PulseAudio's bluetooth stack[12] (encoder only)
- PipeWire's bluetooth stack[13] (encoder only)
- LC3 (Low Complexity Communication Codec)
- Google's liblc3 (open source) - used in Android 13 and later
- ETSI
- LC3plus (ETSI TS 103 634)
- Google's liblc3 (open source)
- LC3plus (ETSI TS 103 634)
- Qualcomm Technologies International (formerly CSR)
- aptX (a.k.a. apt-X)
- Qualcomm libaptX[14]
- FFmpeg
- aptX HD
- Qualcomm libaptXHD[14]
- FFmpeg
- aptX Low Latency
- aptX Adaptive
- FastStream - a variant of SBC codec for bi-directional audio transmission
- aptX (a.k.a. apt-X)
- Sony
- LDAC
- libldac (encoder only)[15] - used in Android Oreo
- libldacdec (decoder only)
- LDAC
- HWA Alliance/Savitech
- HiBy
- Ultra Audio Transmission (UAT)
- Samsung
- Samsung HD/UHQ-BT codec
- Samsung Scalable codec
- Samsung Seamless codec
- MQA
- MQair
Digital radio
- Hybrid Digital Coding - used in HD Radio (a.k.a. NRSC-5)
- NRSC-5 receiver for rtl-sdr (decoder only)
Voice
(low bit rate, optimized for speech)
- Linear predictive coding (LPC, used in most of the speech codecs listed below)
- Xiph.Org Foundation
- Dialogic ADPCM (VOX)
- FFmpeg (decoder only)
- ITU standards:
- G.711 (a-law and μ-law companding; 64 kbit/s), also known as PCM of voice frequencies
- Sun Microsystems's public domain implementation[19]
- FFmpeg (libavcodec)
- G.711.0 (G.711 LLC)
- G.711.1 (Wideband extension for G.711; 64/80/96 kbit/s)
- G.711.1D (Super-wideband extension for G.711.1; 96/112/128 kbit/s)
- G.718 (8/12/16/24/32 kbit/s)
- G.718B (Super-wideband extension for G.718; 28–48 kbit/s)
- G.719
- G.721 (superseded by G.726; 32 kbit/s)
- Sun Microsystems's public domain implementation[19]
- G.722 (SB-ADPCM; 48/56/64 kbit/s)
- FFmpeg
- G.722B (Super-wideband extension for G.722; 64/80/96 kbit/s)
- G.722.2 (AMR-WB)
- 3GPP TS 26.173 – AMR-WB speech Codec (C-source code) – reference implementation[10]
- opencore-amr (decoder)
- FFmpeg (decoder only)
- G.723 (24 and 40 kbit/s DPCM, extension to G.721, superseded by G.726)
- Sun Microsystems's public domain implementation[19]
- G.723.1 (MPC-MLQ or ACELP; 5.3/6.3 kbit/s)
- FFmpeg
- G.726 (ADPCM; 16/24/32/40 kbit/s)
- Sun Microsystems's public domain implementation[19]
- FFmpeg (libavcodec)
- G.727
- Sun Microsystems's public domain implementation[19]
- G.728 (LD-CELP; 16 kbit/s)
- G.729 (CS-ACELP; 8 kbit/s)
- FFmpeg (decoder only)
- G.729a
- G.729b
- G.729ab
- G.729d (6.4 kbit/s)
- FFmpeg (decoder only)
- G.729e (11.8 kbit/s)
- G.729.1 (G.729 Annex J; Wideband extension for G.711; 8–32 kbit/s)
- G.729.1E (Super-wideband extension for G.729.1)
- G.711 (a-law and μ-law companding; 64 kbit/s), also known as PCM of voice frequencies
- Google
- internet Speech Audio Codec (iSAC)
- WebRTC
- internet Speech Audio Codec (iSAC)
- Nellymoser Asao Codec
- FFmpeg (libavcodec)
- PictureTel PT716, PT716plus
- PictureTel PT724
- RTAudio – used by Microsoft Live Communication Server
- SVOPC – used by Skype
- OpenLPC – created by Future Dynamics[19]
- HawkVoice (libHVDI)
- ANSI/SCTE
- ANSI/SCTE 24-21 2006 (BroadVoice16)
- BroadVoice Speech Codec Open Source C Code
- ANSI/SCTE 24-22 2013 (iLBCv2.0)
- ANSI/SCTE 24-23 2007 (BroadVoice32)
- BroadVoice Speech Codec Open Source C Code
- ANSI/SCTE 24-21 2006 (BroadVoice16)
- IETF RFCs:
- Internet Low Bit Rate Codec (iLBC, RFC 3951) – developed by Global IP Solutions/Google
- WebRTC
- Internet Low Bit Rate Codec (iLBC, RFC 3951) – developed by Global IP Solutions/Google
- IETF Internet Draft
- MPEG-4 Audio
- MPEG-4 CELP
- MPEG-4 HVXC
- Skyphone MPLP
- Inmarsat
- INMARSAT-M IMBE
- Inmarsat Mini-M AMBE
Microsoft DirectPlay
Those codecs are used by many PC games which use voice chats via Microsoft DirectPlay API.
- Voxware MetaVoice
- Windows Media Player (voxmvdec.ax)
- Truespeech
- Windows Media Player (tssoft32.acm)
- FFmpeg (decoder only)
- MS GSM
- Windows Media Player (msgsm32.acm)
- libgsm
- FFmpeg (decoder only)
- MS-ADPCM
- Windows Media Player (msadp32.acm)
- FFmpeg
Digital Voice Recorder
- International Voice Association (IVA) standards:
- Digital Speech Standard / Standard Play (DSS-SP)
- FFmpeg (decoding only)
- Digital Speech Standard / Quality Play (DSS-QP)
- Digital Speech Standard / Standard Play (DSS-SP)
- Sony LPEC
- Truespeech Triple Rate CODER (TRC)[22] – used in some pocket recorders
- Micronas Intermetall MI-SC4 - used by voice recorders such as RadioShack Digital Recorder[23] and I-O DATA HyperHyde[24]
- FFmpeg (decoder only)
Mobile phone
Generation 2
- European Telecommunications Standards Institute (ETSI) GSM
- Full Rate (GSM 06.10, RPE-LTP)
- libgsm
- FFmpeg (decoder only)
- Half Rate (GSM 06.20, VSELP 5.6 kbit/s)
- Enhanced Full Rate (GSM 06.60, ACELP 12.20 kbit/s, compatible with AMR mode AMR_12.20)
- Full Rate (GSM 06.10, RPE-LTP)
- Telecommunications Industry Association (TIA) IS-95 (a.k.a. cdmaOne)
- IS-96A (QCELP 8 kbit/s)
- IS-127 (EVRC 8 kbit/s)
- IS-733 (QCELP 13 kbit/s)
- Telecommunications Industry Association (TIA) IS-54/IS-136 (a.k.a. Digital AMPS)
- IS-85 (VSELP 8kbit/s)
- ITU-T G.191's IS-54 implementation
- IS-641 (ACELP 7.4 kbit/s, compatible with AMR mode AMR_7.40)
- IS-85 (VSELP 8kbit/s)
- Association of Radio Industries and Businesses (ARIB) RCR STD-27 (PDC)
Generation 3/4
- 3rd Generation Partnership Project (3GPP)
- Adaptive Multi-Rate (AMR)
- AMR-NB
- 3GPP TS 26.073 – AMR speech Codec (C-source code) – reference implementation[25]
- opencore-amr (one may compile ffmpeg with—enable-libopencore-amrnb to incorporate the OpenCORE lib)
- FFmpeg (by default decoder only, but see above the compiling options to incorporate the OpenCORE lib)
- AMR-WB
- 3GPP TS 26.173 – AMR-WB speech Codec (C-source code) – reference implementation[10]
- opencore-amr (decoder), from OpenCORE (one may compile ffmpeg with—enable-libopencore-amrwb to incorporate the OpenCORE lib)
- vo-amrwbenc (encoder), from VisualOn, included in Android (one may compile ffmpeg with—enable-libvo-amrwbenc to incorporate the VisualOn lib)
- FFmpeg (by default decoder only, but see above the compiling options).
- AMR-WB+
- 3GPP TS 26.273 – AMR-WB+ speech Codec (C-source code) – reference implementation[26]
- Enhanced Voice Services (EVS)
- 3GPP TS.26.443 – Codec for Enhanced Voice Services (EVS) – ANSI C code (floating-point)[27]
- AMR-NB
- Adaptive Multi-Rate (AMR)
- 3rd Generation Partnership Project 2 (3GPP2)
- Enhanced Variable Rate Codec (EVRC, a.k.a. IS-127) – based on RCELP
- FFmpeg (decoder only)
- Enhanced Variable Rate Codec B (EVRC-B)
- QCELP (Qualcomm Code Excited Linear Prediction)
- QCELP-8 (a.k.a. SmartRate or IS-96C)
- FFmpeg (decoder only)
- QCELP-13 (a.k.a. PureVoice or IS-733)
- FFmpeg (decoder only)
- QCELP-8 (a.k.a. SmartRate or IS-96C)
- Selectable Mode Vocoder (SMV)
- Variable Multi Rate – WideBand (VMR-WB)
- Enhanced Variable Rate Codec (EVRC, a.k.a. IS-127) – based on RCELP
Professional mobile radio
- APCO
- Project 25 Phase 2 Enhanced Full-Rate (AMBE+2 4400bit/s with 2800bit/s FEC)
- Project 25 Phase 2 Half-Rate (AMBE+2 2450bit/s with 1150bit/s FEC) – also used in NXDN and DMR
- mbelib (decoder only)
- Project 25 Phase 1 Full Rate (IMBE 7200bit/s)
- mbelib (decoder only)
- European Telecommunications Standards Institute (ETSI)
- ETS 300 395-2 (TETRA ACELP 4.6kbit/s)
- TETRAPOL
- RPCELP 6 kbit/s
- D-STAR Digital Voice (AMBE 2400bit/s with 1200bit/s FEC)
- mbelib (decoder only)
- Professional Digital Trunking System Industry Association (PDT Alliance) standards:
- NVOC – used in China
- Spirit DSP RALCWI
- DSPINI
- SPR Robust
- TWELP Robust
- Codec2
- libcodec2
- RL-CELP (used in Japanese railways[28][29])
Military
- U.S. Department of Defense (DoD) Federal Standard:
- United States Military Standard (MIL-STD)
- MIL-STD-188 113 (CVSD 16 kbit/s and 32 kbit/s)
- SoX (libsox)
- MIL-STD-3005 (a.k.a. MELP)
- Texas Instruments' 2.4 kbit/s MELP Proposed Federal Standard speech coder
- MIL-STD-188 113 (CVSD 16 kbit/s and 32 kbit/s)
- NATO
- STANAG 4198 (a.k.a. LPC-10e)
- SpanDSP (open source)
- STANAG-4591 (a.k.a. MELPe)
- Microsoft Speech coder
- STANAG 4198 (a.k.a. LPC-10e)
- BBN NRV – developed in DARPA program[30]
Video games
- Bink Audio, Smacker Audio
- FFmpeg (decoder only)
- Actimagine (Nintendo European Research & Development) FastAudio[31]
- MobiclipDecoder (decoder only)
- FFmpeg (decoder only)
- Nintendo GCADPCM[32] (a.k.a. DSP ADPCM or THP ADPCM) - used in GameCube, Wii and Nintendo 3DS.
- vgmstream (decoder only)
- VGAudio
- FFmpeg (decoder only)
- Sony VAG[32] (a.k.a. Sony PSX ADPCM)
- vgmstream (decoder only)
- FFmpeg (decoder only)
- Sony HEVAG[32] - used in PS Vita.[33]
- vgmstream (decoder only)
- Sony ATRAC9[32] - used in PS4 and PS Vita.
- VGAudio (decoder only)
- FFmpeg (decoder only)
- Microsoft XMA[32] - WMA variants for Xbox 360 hardware decoding.[34]
- FFmpeg (decoder only)
- Xbox ADPCM
- vgmstream (decoder only)
- CRI ADX ADPCM
- vgmstream (decoder only)
- VGAudio
- FFmpeg
- CRI HCA/HCA-MX - used in CRI ADX2 middleware.[35]
- vgmstream (decoder only)
- VGAudio
- FFmpeg (decoder only)
- libcgss
- HCADecoder (decoder only)
- FMOD FADPCM[36]
- vgmstream (decoder only)
Text compression formats
- BiM
- Continuous Media Markup Language (CMML)
- MPEG-4 Part 17 (e.g. 3GPP Timed Text)
- ttyrec
Video compression formats
Non-compression
- RGB 4:4:4 (only linear, transfer-converted and bit-reduced also sort of compression up to about 3:1 for HDR)
- YUV 4:4:4/4:2:2/4:1:1/4:2:0 (all lower 4:4:4 is spatially compressed up to 2:1 for 4:2:0 with specific colour distortions).
- Intel IYUV
- 10-bit uncompressed video
- Composite digital signal - used by SMPTE D-2 and D-3 broadcast digital videocassettes
- Avid DNxUncompressed
- V210
Analog signals
- PAL broadcast signal
- Pyctools-PAL (open source)
- NTSC broadcast signal
- gr-ntsc (open source)
- LaserDisc RF signal
- ld-decode (open source)
- VHS / S-VHS / U-Matic RF signal
- VHS-Decode (open source)
- Composite Video Baseband Signal (CVBS)
- VHS-Decode's CVBS-Decode (open source)
Lossless video compression
- ITU-T/ISO/IEC standards:
- H.264 lossless
- x264 (encoder only)
- FFmpeg (decoder only, uses x264 for encoding)
- H.265 lossless[37]
- Motion JPEG 2000 lossless
- libopenjpeg
- JPEG XS lossless
Zdroj:https://en.wikipedia.org?pojem=List_of_codecs
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