Seventh generation of video game consoles - Biblioteka.sk

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Seventh generation of video game consoles
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The seventh generation of home video game consoles began on November 22, 2005, with the release of Microsoft's Xbox 360 home console. This was followed by the release of Sony's PlayStation 3 on November 17, 2006, and Nintendo's Wii on November 19, 2006. Each new console introduced new technologies. The Xbox 360 offered games rendered natively at high-definition video (HD) resolutions, the PlayStation 3 offered HD movie playback via a built-in 3D Blu-ray Disc player, and the Wii focused on integrating controllers with movement sensors as well as joysticks.[1] Some Wii controllers could be moved about to control in-game actions, which enabled players to simulate real-world actions through movement during gameplay. By this generation, video game consoles had become an important part of the global IT infrastructure; it is estimated that video game consoles represented 25% of the world's general-purpose computational power in 2007.[2]

Joining Nintendo in releasing motion devices and software, Sony Computer Entertainment released the PlayStation Move in September 2010, which featured motion-sensing gaming similar to that of the Wii. In November 2010, Microsoft released Kinect for use with the Xbox 360. Kinect did not use controllers, instead using cameras to capture the player's body motion and using that to direct gameplay, effectively making the players act as the "controllers". Having sold eight million units in its first 60 days on the market, Kinect claimed the Guinness World Record of being the "fastest selling consumer electronics device".[3][4]

Among handheld consoles, the seventh generation began somewhat earlier than the home consoles. November 2004 saw the introduction of the Nintendo DS,[5] and the PlayStation Portable (PSP) came out in December. The DS features a touch screen and built-in microphone, and supports wireless standards.[6] The PSP became the first handheld video game console to use an optical disc format as its primary storage media.[7][8] Sony also gave the PSP multimedia capability;[9] connectivity with the PlayStation 3, PlayStation 2, other PSPs; as well as Internet connectivity.[10][11] Despite high sales numbers for both consoles, PSP sales consistently lagged behind those of the DS.[12]

A crowdfunded console, the Ouya, received $8.5 million in preorders before launching in 2013. Post-launch sales were poor, and the device was a commercial failure. Additionally, microconsoles like Nvidia Shield Console, Amazon Fire TV, MOJO, Razer Switchblade, GamePop, GameStick, and more powerful PC-based Steam Machine consoles have attempted to compete in the video game console market; however they are seldom classified as "seventh generation" consoles.[13][14][15]

The seventh generation slowly began to wind down when Nintendo began cutting back on Wii production in the early 2010s. In 2014, Sony announced they were discontinuing the production of the PSP worldwide, and the release of new games for the DS eventually ceased later that year with the last third-party titles. Microsoft announced in that same year that they would discontinue the Xbox 360. The following year, Sony announced that it would soon discontinue the PlayStation 3. Around that time, the remaining Wii consoles were discontinued, ending the generation as all hardware was discontinued. The final Xbox 360 physical games were released in 2018, as FIFA 19 and Just Dance 2019. Despite this, several more Wii games were released, including a few more annual Just Dance sequels,[16][17] as well as a limited 3,000-copy print run of a physical release of Retro City Rampage DX. The eighth generation had already begun in early 2011, with the release of the Nintendo 3DS.

Home video game consoles

Xbox 360

The Xbox 360 Pro console and controller.

The Xbox 360 gained an early lead in terms of market share, largely due to its established Xbox Live online gaming system, and its early launch date, which was one year before its rivals. Sales in North America and Europe continued to be strong, even after the release of the Wii and PlayStation 3. Like its predecessor, the Xbox 360 received a muted reception in Japan,[18] attributed to the lack of content aimed at Japanese gamers, which was a key reason why its predecessor underperformed in that country.[19][20][21] Despite its early launch date, the Xbox 360 finished in 3rd place behind its competitors.

This early launch did come with some trouble, as technical problems appeared in a portion of Xbox 360 units sold. The most well-known problem is the "red ring of death" and Error E74, which received a great deal of attention due to some users having to replace their consoles multiple times. Microsoft attempted to address this by offering a three-year warranty on all affected consoles and repairing them free of charge.[22] It also retroactively reimbursed owners of affected systems who paid for repairs,[22] and ultimately made several adjustments to the console's design to improve reliability, consulting with "an established ASIC vendor".[23]

As they share many cross-platform games and competed for the same audience as their predecessors, frequent comparisons are made between the Xbox 360 and PlayStation 3.[24] The PS3 uses the Blu-ray format, while the Xbox 360 uses a standard DVD9. The Xbox 360 was less expensive to produce and broke even on manufacturing costs earlier than the PS3,[25] while industry consensus was that the Xbox 360's conventional architecture is easier to develop for.[26][27]

At the end of the first half of 2007, the console stabilized at 11.6 million units shipped as sales dropped 60% while its rival, Wii, gained momentum and Sony announced a competitive price drop on the PlayStation 3.[28][29] Microsoft's strategy to boost sales with the release of the highly anticipated Halo 3 in September 2007 paid off, outselling the Wii that month in North America.[30] Microsoft's Entertainment and Devices Division experienced a huge increase in revenue, largely driven by the release of Halo 3, and posted a quarterly profit for the first time in two years.[31]

The Xbox 360 focused on the release of high-profile games, such as additions to the Halo franchise. The 2007 Game Critics Awards honored the platform with 38 nominations and 12 wins – more than any other platform.[32][33] At the 2008 Game Developers Conference, Microsoft announced that it expected over 1,000 games available for Xbox 360 by the end of the year.[34] The Xbox 360 has managed to gain a simultaneous release of titles that were initially planned to be PS3 exclusives, including Devil May Cry,[35] Ace Combat,[36] Virtua Fighter,[37] Grand Theft Auto IV,[38] Final Fantasy XIII,[39] Tekken 6,[40] Metal Gear Rising: Revengeance,[41] and L.A. Noire.[42]

In November 2010, Microsoft released Kinect. Kinect did not use controllers, instead making the players act as the "controllers". Having sold eight million units in its first 60 days on the market, Kinect claimed the Guinness World Record of being the "fastest selling consumer electronics device".[3][4] At E3 2010, Microsoft revealed a new Xbox 360 SKU known officially as the Xbox 360 S and referred to as the "Slim" by various media outlets. At E3 2013 Microsoft revealed the Xbox 360 E, the final iteration of the Xbox 360 series, to be succeeded by Xbox One.[43] The 360 E featured a new square design with a simplified exterior akin to the Xbox One.[44]

PlayStation 3

The PlayStation 3 console and controller.

Sony's PlayStation 3 was released on November 11, 2006, in Japan and November 17, 2006, in the US and Canada. The system's reliance on new technologies such as the Cell microprocessor and Blu-ray format caused difficulties in manufacturing, especially the Blu-ray diode, leading to shortages at launch and the delay of the PAL region launches; however, by early December 2006, Sony announced that all production issues had been resolved.[45] Market analysts[46] and Sony executives noted that the success of the PlayStation 3 and the Blu-ray format were dependent on each other; Rich Marty, VP of New Business Development at Sony Pictures Home Entertainment stated that the "PS3 is critical to the success of Blu-ray,"[47] while Phil Harrison stated that the PlayStation 3's success would be ensured by "the growth of the Blu-ray Disc movie market."[48]

Sony would provide support for its console with new titles from first-party franchises such as Gran Turismo, Team Ico, and God of War, and secured a number of highly anticipated third-party exclusive titles, including Metal Gear Solid 4: Guns of the Patriots, Yakuza 3 and Valkyria Chronicles. Titles that were originally exclusive or recognized with the platform, such as Devil May Cry,[35] Ace Combat,[36] Virtua Fighter,[37] and Monster Hunter,[49] have been released on other platforms. The previous Grand Theft Auto titles were originally timed exclusives on the PlayStation 2, before making their release on other platforms, such as the Xbox, months later; however, Grand Theft Auto IV, the latest installment, was released simultaneously on the Xbox 360 and PlayStation 3.[38] Titles initially announced as PlayStation 3 exclusives, such as Assassin's Creed;[50] Bladestorm: The Hundred Years' War, and Fatal Inertia, were ultimately released on Xbox 360 as well, with the latter making its appearance on Xbox 360 before the PlayStation 3 version.[51] Sony blamed lower-than-expected sales of the PS3 on the loss of exclusive titles in its software library, its higher price, and stock shortages.[52][53][54]

The high launch price of the PlayStation 3 was considered a major drag on its popularity.[55] In July 2007, Sony announced a drop in the price of the already-discontinued 60 GB models of the console by $100 in the United States and Canada.[56][57] On October 18, 2007, Sony announced a US$100 price drop for the 80 GB model and a new US$399 40 GB model to launch on November 2, 2007[58] with reduced features such as the removal of backward compatibility with PS2 games. Within weeks, Sony announced that sales of the 40 GB and 80 GB models by major retailers had increased 192%.[59] In November 2008, Sony launched a 160 GB model,[60] and on August 18, 2009, Sony announced the PS3 Slim. The PS3 slim sold 1 million in under a month. It was then announced that a 250 GB slim model was to be released. It was released on September 1 (or 3 depending on country).[61]

In September 2012, Sony announced a new slimmer PS3 redesign (CECH-4000), commonly referred to as the "Super Slim" PS3. It was released in late 2012, available with either a 250 GB or 500 GB hard drive. The "Super Slim" model was the last model to be produced by Sony before the system was slowly discontinued around the world. Shipments of new units to the United States were terminated in October 2016 and Sony officially discontinued the system in Japan on May 29, 2017, the last territory where it was selling new units up until then.[62][63]

Wii

The Wii and the Wii Remote

Nintendo entered the generation with a new approach embodied by its Wii. The company planned to attract current hardcore and casual gamers,[64] non-gamers,[65] and lapsed gamers by focusing on new gameplay experiences and new forms of interaction with games rather than cutting edge graphics and expensive technology.[66] This approach was previously implemented in the portable market with the Nintendo DS.[67] Nintendo expressed hope that the new control schemes it had implemented would render conventionally controlled consoles obsolete, leading to Nintendo capturing a large portion of the existing market as well.[68] This strategy paid off, with demand for the Wii outstripping supply throughout 2007.[69] Since Nintendo profited on each console right from the start unlike its competitors,[70] it achieved very positive returns.[71] With only a few exceptions, monthly worldwide sales for the Wii were higher than those of the Xbox 360 and PlayStation 3,[30][72][73] eroding Microsoft's early lead and widening the gap between its market share and Sony's.[67] In 2007, it was reported by the British newspaper Financial Times that the Wii's sales surpassed those of the Xbox 360, which had been released one year previously, and became the market leader in worldwide home console sales for the generation.[74]

As in previous generations, Nintendo provided support for its new console with first-party franchises like Mario, The Legend of Zelda, Metroid, and Pokémon. To appeal to casual and non-gamers, Nintendo developed a group of core Wii games, consisting of Wii Sports, Wii Play, Wii Fit,[75] and Wii Music,[76] where players make use of the motion-sensing abilities of the console and its peripherals to simulate real world activities.[77]

Publishers such as Ubisoft, Electronic Arts, Capcom, and Majesco Entertainment continued to release exclusive titles for the console, but the Wii's strongest titles remained within its first-party line-up. Analysts speculated that this would change in time as the Wii's growing popularity persuaded third-party publishers to focus on it;[72][78] however, some third-party developers expressed frustration at low software sales.[79] Goichi Suda, developer of No More Heroes for the Wii, noted that "only Nintendo titles are doing well" and that he "expected more games for hardcore gamers."[80] Conversely, the PAL publisher of No More Heroes Rising Star Games were greatly impressed with the game's sales.[81] Goichi Suda later retracted his comment, saying his "point was that No More Heroes, unlike a lot of Nintendo Wii titles currently available is the kind of product that will attract a different kind of consumer to the hardware."[82]

In early 2008, the NPD Group revealed sales data showing that, while the Wii's life-to-date attach rate was low, in December 2007, it reached 8.11—higher than the attach rates for the Xbox 360 and PlayStation 3 in that month.[83] The Wii's low overall attach rate could be explained by reference to its rapidly increasing installed base, as financial analysts have pointed to the Xbox 360's high attach rates as indicative of an unhealthy lack of installed base growth, and warned that what actually benefits third-party developers is "quicker adoption of hardware and a rapidly growing installed base on which to sell progressively more game units," which tends to lower the attach rate of a product.[84]

Comparison

Zdroj:https://en.wikipedia.org?pojem=Seventh_generation_of_video_game_consoles
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Comparison of seventh-generation video game home consoles
Console Xbox 360 PlayStation 3 Wii
Logo
Manufacturer Microsoft Sony Interactive Nintendo
Image(s)



Top: An original model Xbox 360 Premium and the redesigned Xbox 360 Arcade with controllers
Bottom: A redesigned model Xbox 360 S and the latest Xbox 360 E with controllers
Top: An original model PlayStation 3 and DualShock 3 controller
Middle: A "slim" model PlayStation 3 and DualShock 3 controller
Bottom: A "super slim" model PlayStation 3 and DualShock 3 controller
Top: An original model Wii and Wii Remote
Bottom: A Wii Mini and Wii Remote Plus
Release dates
  • NA: November 22, 2005
  • EU: December 2, 2005
  • JP: December 10, 2005
  • AU: March 23, 2006
More...
  • JP: November 11, 2006
  • NA: November 17, 2006
  • PAL: March 23, 2007
More...
Wii:
  • NA: November 19, 2006
  • JP: December 2, 2006
  • AU: December 7, 2006
  • EU: December 8, 2006
Wii Family Edition:
  • NA: October 23, 2011
  • EU: November 4, 2011
  • AU: November 11, 2011
Wii Mini:
  • CAN: December 7, 2012
  • EU: March 15, 2013
  • UK: March 22, 2013
  • USA: November 17, 2013
More...


Launch prices Launch Version Xbox 360 Core[85] Xbox 360 (20 GB)[85] 20 GB model[86][87] 60 GB model[88][89][90] -
US$ US$299 (equivalent to $470 in 2023) US$399 (equivalent to $620 in 2023) US$499.99 (equivalent to $760 in 2023) US$599.99 (equivalent to $910 in 2023) US$249.99 (equivalent to $380 in 2023)
€299 (equivalent to €430 in 2023) €399 (equivalent to €580 in 2023) [91] €599 (equivalent to €830 in 2023)
€629 in Ireland[92] (equivalent to €880 in 2023)
€249.99 (equivalent to €360 in 2023)
GBP £209 (equivalent to £390 in 2023) £279 (equivalent to £530 in 2023) - £425 (equivalent to £740 in 2023) £179.99 (equivalent to £330 in 2023)
A$ - AU$999.95 (equivalent to $1,450 in 2022) AU$399.95 (equivalent to $590 in 2022)
JP¥ ¥49,980 (equivalent to ¥52,160 in 2019) ¥60,000 (equivalent to ¥62,620 in 2019)

¥25,000 (equivalent to ¥26,090 in 2019)

Discontinued
  • WW: April 20, 2016[93]
Wii/Wii Family Edition:
  • WW: October 21, 2013[95]
Wii Mini:
  • WW: 2017
Units sold >84 million [96] >87.4 million [97] 101.63 million [98]
Media Game media DVD-DL Blu-ray Disc Wii Optical Disc (proprietary DVD-DL)
Optical media 12× DVD (65.6–132 Mbit/s), CD BD-ROM (72 Mbit/s), 8× DVD, 24× CD, 2× SACD*
*Compatibility removed in 3rd & 4th gen models
Wii Optical Disc, GameCube Game Disc (DVD-Video playback was announced for Japan in 2007, but was not released)[99]
Regional lockout Region locked Unrestricted[100] Region locked
Backward compatibility 465 Selected Xbox games (as of November 2007). Additions made with software updates. Official Xbox hard drive required. The first generation model is backward compatible with PS1 and PS2 titles through the inclusion of the Emotion Engine and Graphics Synthesizer chips.[101]

The second generation model offers less backward compatibility for PS2 titles. Owing to only featuring the Graphics Synthesizer, and having to emulate the CPU.[102]
Third and later generation models dropped support for all PS2 titles via disc, but some games in digital format, marketed as "PS2 Classics" via the PlayStation Store are still compatible via software emulation.[103] All PS3 models will play most PS1 discs regardless of PS2 compatibility.

Supports all GameCube software and most accessories.

The "Family Edition" and "Mini" models drops support for GameCube games.[104]

Best-selling game

Kinect Adventures (pack-in with Kinect peripheral), 24 million[105]
Best selling non-bundled game: Grand Theft Auto V, 15.34 million[106]

Grand Theft Auto V, 17.27 million[107]

Wii Sports (pack-in, except in Japan), 82.87 million (As of March 31, 2019)[108]
Best selling non-bundled game: Mario Kart Wii (37.20 million) (As of March 31, 2019)[108]

CPU 3.2 GHz IBM PowerPC tri-core codenamed "Xenon" Cell Broadband Engine (3.2 GHz Power ISA 2.03-based PPE with seven 3.2 GHz SPEs) 729 MHz PowerPC-based IBM "Broadway"[109]
GPU 500 MHz codenamed "Xenos" (ATI custom design) 550 MHz RSX 'Reality Synthesizer'[110] (based on NVIDIA G70 architecture)[111] 243 MHz ATI "Hollywood"
Memory 512 MB GDDR3 @ 700 MHz shared between CPU & GPU
10 MB EDRAM GPU frame buffer memory
256 MB XDR @ 3.2 GHz
256 MB GDDR3 @ 650 MHz
24 MB "internal" 1T-SRAM integrated into graphics package
64 MB "external" GDDR3 SDRAM
3 MB GPU frame buffer memory
Dimensions

Original: 310 × 80 × 260 mm (12.2 × 3.2 × 10.2 in)[112]
Xbox 360S: 270 × 75 × 264 mm (10.6 × 3.0 × 10.4 in)[113]

Original: 325 × 98 × 274 mm (12.8 × 3.9 × 10.8 in)[114]
Slim: 290 × 65 × 290 mm (11.4 × 2.6 × 11.4 in)[115]

Wii / Wii Family Edition: 4.4 × 16 × 21.5 cm (1,513.6 cm3) / 1.7 × 6.3 × 8.5 in (92.4 in3)[citation needed]
Wii mini: 19.3 × 16 × 4.6 cm (1,420.5 cm3) / 7.6 × 6.3 × 1.81 in (86.7 in3)[citation needed]

Weight

Original: 3.5 kg (7.7 lb)[112]
Xbox 360S: 2.9 kg (6.4 lb)[113]

Original: 5 kg (11 lb)[114][116]
Slim (2009): 3.2 kg (7.1 lb)[115]
Slim (2011): 2.6 kg (5.7 lb)[117]
Super Slim (2012): 2.08 kg (4.6 lb)[118]

Wii / Wii Family Edition: 1.2 kg (2.6 lb)[119]
Wii mini: 0.7 kg (1.5 lb)[120]

Included accessories
  • Controller:
    • Wired (Core model only)
    • Wireless controller (all models except Core)
  • Wired headset (all models except Core, Arcade and 4 GB Xbox 360 S consoles)
  • AV cable:
    • Composite AV cable (all models except Pro/Premium and pre-Sept 2009 Elite)
    • Component HD AV cable (Pro/Premium and pre-Sept 2009 Elite only)
  • Ethernet cable (Pro/Premium and pre-Sept 2009 Elite only)
  • HDMI cable and audio adapter (pre-Sept 2009 Elite only)
  • Removable storage:
    • Various removable hard disk drives, size dependent on SKU (all models except Core, Arcade and 4 GB Xbox 360 S consoles)
    • 256 MB Memory Unit (some Arcade models only, later replaced with on-board (non-removable) storage)

^note 1 250 GB "Super Elite" consoles come with 2 Wireless controllers. 320 GB Xbox 360 S consoles come with a "transforming d-pad" controller.
^note 2 replaced with the D-Terminal HD AV Cable (D 端子 HD AV ケーブル) in Japan

Accessories (retail)

see Xbox 360 accessories

see PlayStation 3 accessories

Controller
User interface Xbox 360 Dashboard
New Xbox Experience (NXE)
XrossMediaBar (XMB) Wii Menu
System software
features
  • Audio file playback (Previously MP3, now only AAC)
  • Video file playback (Motion JPEG)[123]
  • Image editing and slideshows (JPG)
  • Keyboard support[124]
Online servicesd

Xbox Live
Xbox Live Arcade
Xbox Live Marketplace
Xbox Live Vision (webcam), headset
Xbox Live Video Marketplace
Windows Live Messenger
Internet Explorer (Xbox Live Gold not needed)
VideoKinect (Kinect sensor is needed)

Remote Play
PlayStation Network
PlayStation Store
Internet browser (Flash enabled)
Video chat using PlayStation Eye camera or other USB webcam
What's New
PlayStation Home
Life with PlayStation
Facebook
PlayStation Plus

Nintendo Wi-Fi Connection
WiiConnect24
Internet Channel (web browser)
News Channel
Forecast Channel
Everybody Votes Channel
Wii Shop Channel
Check Mii Out Channel
Nintendo Channel
Wii no Ma (Japan only)
Wii Speak Channel (Available only with purchase of Wii Speak)
Food Delivery Channel (Japan only)
TV Guide Channel (Japan only)
Today and Tomorrow Channel (Japan and UK only)
Everybody Loves Theatre Channel (Japan only)
Homebrew Channel (Unofficial software)

Video and entertainment services

4oD* (UK Only; Xbox Live Gold required)
AT&T U-verse (North America only, separate subscription required)
BBC iPlayer (UK Only)
blinkbox* (UK Only; Xbox Live Gold required)
Canal+ (FR Only(?); Xbox Live Gold required, separate subscription required)
CanalSat (FR Only(?); Xbox Live Gold required, separate subscription required)
CanalPlay (FR Only(?); Xbox Live Gold required, separate subscription required)
Dailymotion* (Xbox Live Gold required)
Demand 5* (UK Only; Xbox Live Gold required)
ESPN (North America only, Xbox Live Gold subscription required)
Foxtel (Australia only, Xbox Live Gold subscription required)
Hulu Plus (North America only, separate subscription required)
Last.fm
LoveFilm (UK only, separate subscription required)
MSN*
MUZU TV* (UK Only; Xbox Live Gold required)
Netflix (North America, UK, and Republic of Ireland only, separate subscription required)
PLUS 7 (Australia only)
Sky Go* (UK Only; Xbox Live Gold and separate subscription required)
Telus Optik TV (Canada only, separate subscription required)
Twitch
Vodafone Casa TV (Portugal only, separate subscription required)
YouTube*
Zune
*"Twist Control" update is needed. See 'User Interface'

4oD (UK only, via internet browser)[125]
ABC iview (Australia only)
Amazon Video (North America only)
Access (UK only)
BBC iPlayer (UK only)[126]
Crackle
Crunchyroll (North America only)
Hulu Plus (North America only, separate subscription required)
ITV/STV/UTV Player (UK only, via internet browser)[125]
Laugh Factory Live (North America only)
LoveFilm (UK only, separate subscription required)[127]
MLB.tv (North America only, separate subscription required)[128]
MUBI (Europe only, separate subscription required)[129]
Music Unlimited (separate subscription required)[130]
Neon Alley (North America only)
NHL Gamecenter (North America only, separate subscription required)
NFL Sunday Ticket (North America only, separate subscription required)
Netflix (North America, UK, Republic of Ireland, and Australia only, separate subscription required)[131]
PLUS 7 (Australia only)
Qore (North America only)
SEC Digital Network (North America only, separate subscription required)
TVNZ ondemand (New Zealand only, via internet browser)[132]
Video Unlimited (separate subscription required)
VidZone (Europe, Australia & New Zealand only)
Vudu (separate subscription required)
YouTube (North America only)

BBC iPlayer (UK only)
Hulu Plus (North America only, separate subscription required)
Kirby TV (Europe only)
Netflix (North America, UK and Republic of Ireland, separate subscription and Internet Channel required)[131]
Nintendo Channel
Television Friend Channel (Japan only)
Wii no Ma (Japan only; ceased operations on April 30, 2012)
YouTube
Crunchyroll[133]

Consumer programmability Development on PC with XNA Game Studio ($99/year subscription, binary distribution with XNA 1.0 Refresh)[134] Featured development on console (excluding RSX graphics acceleration) via free Linux platform or PC (excluding all Slim models and any console updated to firmware 3.21 and later) Homebrew Channel (Unofficial)
I/O

IrDA-compliant infrared for remote
2 Memory Card slots*
3 USB 2.0 ports**
1 Ethernet port

*Discontinued on Slim models
**5 USB 2.0 ports on Slim models

Bluetooth 2.1 EDR
4 USB 2.0 ports*
1 Gigabit Ethernet port
1 Memory Stick slot Pro/Duo**
1 SD/mini SD port**
1 Compact Flash port**

*2 USB 2.0 ports on 3rd gen and 4th gen (slim) models
**60 GB and 2nd gen 80 GB models only

Bluetooth 2.0
2 USB 2.0 ports
Four controller and two memory card ports (GameCube)
1 SD(HC) Card slot[135][136]

Video outputs HDMI 1.2a (on models manufactured after August 2007),[137] VGA (RGBHV),[138] Component/D-Terminal (YPBPR), SCART (RGBS), S-Video, Composite HDMI 1.3a, Component/D-Terminal (YPBPR), SCART (RGBS), S-Video, Composite